Wednesday, 27 May 2015

Workshop Datalogs (May 2015)

May has been a good month for starting new projects. Since the start of May I have built two new characters, most of a new support unit, and modified an older vehicle for a new army.

Firstly, characters. Most of you will have seen my heavy metal sorcerer by now, and since the last post, it has reached the painting stage. The model follows the standard pattern for the most part, with the fur cloak being the key difference.

In line with the Thousand Sons hatred of the Space Wolves, the Emperor's favourite lapdogs, the cloak has been painted to look like the skinned pelt of a Thunderwolf. Perhaps it was be the favoured mount of a particularly satisfying kill, or the pet of a long-hated arch enemy.

Next up is a new Warpsmith, this time based off a Terminator (it's a 2+ save anyway, so why not?). The model is an Iron Hand Iron Father from the Horus Heresy range, with new weapons from Kromlech.

This model is more fluff-based than some of my more "custom" creations. Anyone who has read Ahriman: Sorcerer will hopefully see this as Ignis, one the the formidable Masters of Ruin. This ally of Ahriman is a different project for me, as he is described as wearing bright orange and black armour ans is heavily tattooed, which brings new painting challenges. Still, it will be fun to work on, and equally fun to build his automaton Credence, which will likely be based on a Horus Heresy Castellax as it shares similar features (wrist mounted flamers, fists and a bolt cannon).

Supporting these new characters will be a full battery of Rapier guns with a difference. These are based off Tzeentch Screamers of Tzeentch, with gun barrels from Anarchy models. Game-wise they will be run with Butcher Cannons: the Anarchy barrels are big and rugged enough to represent this beefed up Autocannon.

This mecha-daemon look turned out better than I thought, and is the first step on the road to a Daemonkin army, which is strongly rumoured to be coming soon. No harm in being prepared.

Finally we have a chaotic Onager walker for the Dark Skitarii. This is, for the most part, a simple refit of my Forgefiend. It made sense to use it, as it is also an AV12 3HP walker with an invulnerable save. The standard Ectoplasma Cannons can be used as a twin linked Phosphor Blaster, whilst the third head-gun has been modified with a Cognis Stubber and some manipulator arms, which look like creepy mandibles.

I think the arm set up works fine for multi-gunned Onagers like those with an Icarus Array or the Phosphor Blasters, but for the Neutron Laser I have something else in idea for another day my friends. As usual, like, favourite and subscribe, and keep up to date on Facebook and Twitter.

Saturday, 23 May 2015

Review: Kromlech Stygian Noble Heads

The Thousand Sons are an iconic Chaos Space Marine faction, but has very little in model support from GW. Apart from Ahriman, a conversion kit and the Forge World items, there is little in the way of a model range for them. That's why today's product, from the amazing Kromlech catalogue of bits, is a great alternative to the same bits.

Kromlech's Stygian range is well-suited to the Thousand Sons, or indeed any Egyptian-themed force. But for today, I'm only looking at their Stygian Nobles heads. For £5.05*, you get ten heads, each pack containing two copies of five different helmet designs, all coast in resin.

The heads are of a good quality. The resin used isn't overly rubbery or brittle. There is some flex in one of the heads ("bunny ears") but it doesn't feel like the part will break in a light breeze. They are securely cast on the sprue, so there is little chance of these breaking in transit. 

The helmets work out a little smaller than a typical Thousand Sons head (middle), due to a smaller crest. However, the actual "helmet" is roughly the same size, and Kromlech haven't skimped on the details. Each helmet has been lovingly sculpted and cast, and each of the five designs bears a very unique look.

As with many third party helmets, these bits fit Space Marines with no major work, a very easy swap with the standard bits. Because the crests are smaller, the heads are much easier to pose, and can offer a wider range of poses than the larger metal/resin GW ones.

This set is a worthwhile buy for any Thousand Sons player (or other lovers of the Egyptian style), as they offer modellers a bit of extra choice when it comes to making cool leaders or even basic troops. The low price and casting quality make this a great addition to models in your forces.

*based on current Euros to GBP info

Monday, 18 May 2015

WIP: Heavy Metal Sorcerer

I've been thinking: there just isn't enough metal on this blog.

I started this blog out as a way to share two of my hobbies; wargaming and music. I realised early on that the music and entertainment reviews, whilst popular, clashed a bit too much with the wargaming, which was my main hobby. However, with my girlfriend's metal-themed Chaos Space Marines, they held the two together. But now the Necrons have taken over as her primary force, the musical side has been left in the dark. But not today, because I bring forth a leader of men and of rifts. I have the components to make a new, bigger and better sorcerer lord, with a metal twist.

The base model is from Avatars of War, and is a Lord of Apocalypse with sword and shield. It is a big model, as shown in the above picture. Such a stature is perfect for a lord. The boots and shin armour will probably be altered, as it looks to skinny for power armour. The upper body is perfect, and will be mostly unchanged, mainly removing a skull and some fur at the back to allow a backpack to g on.

I wont be using either of the weapons (the sword is too stumpy, and the shield is our of place in a 40k setting) or either of the heads (which are good, but for another model I think), and instead have the following bits in line.

For the essential force weapon, I have this nice tech-rich staff, from Trazyn the Infinite. The body is being used for another project, so the arms were up for grabs. The head is from a classic metal power armoured Chaos Lord. The right hand is from the Tzeentch Herald on disc, and is giving an awesome pair of devil horns. I've been wanting to use this part on something for ages now, and this sorcerer seems to be the best idea yet. It combines Tzeentch's ways of mutation, and is an iconic gesture of heavy metal music. The backpack is from a Dark Apostle, though it maybe swapped out as it has a few too many imperfections.

The general pose will go something like this. The base model leaves very little room in the way of posing, but I think the pose I've pulled off is suitable. Now that I have the parts and the pose sorted, I'll start the final build. Keep up to date on Facebook and Twitter for pictures of this and other projects.

Wednesday, 6 May 2015

WIP: RT Chaos Land Raider Achilles (Part Two)

Restoring a classic car is no easy feat, and neither is a classic model: especially when you're adding modern touches to it. This week has seen much progress of the iconic Land Raider; the turret situation is pretty much resolved, and some awesome little details are making themselves known.

These sponsons came from the Storm Raven kit, originally armed with Hurricane Bolters. The guns were replaced with two Multi Meltas. The big problem I had was finding some sensors/camera for the turrets. I had no suitable vehicle bits in my spares box, and nothing useful elsewhere: that is, until I bought some Sicarian Ruststalkers for my Dark Skitarii at the weekend.

When I first same the box, I thought that the heads for the Infiltrators looked a bit dumb (one of the many reasons I made them as Ruststalkers): they looked more like camera-frisbees...then I had a Eureka moment. The aerials, sensors and lenses were perfect for my needs, and with a bit of trimming they went onto the sponsons. They might look a little goofy right now (R2-D2 comes to mind), but they add to the quirkiness of this tank.

Now that the major issues have been addressed, I can attend to the fun little details. This storage bin, once home to tarps, fuel cans and chains, is now a fitting trophy unit, displaying the helms and skulls of notable foes (and former allies).

The side armour has been reinforced with triangular struts along the tops of the side extensions. The old-school smoke launchers are original parts. A few extra armoured plates have been added to the exhausts. The engine has also been "turbo'd", using leftover bits of junk found in the depths of the parts tower. It is a bit ugly at the moment, so I'll show you it at a later date.

A possible addition to this tank is a Dozer Blade, or some sort of bladed apparatus, to the front. Once I've found a nice design I will begin work on it, then finish off the tracks and riveting.