Sunday, 23 April 2017

Workshop Datalogs: April 2017

April has been a fun month, and with a far improved workbench setup I've been motivated to actually work on something.

I ordered a couple of paint racks, which have massively freed up space on my desk. Most of the paints i had sidnt fit on the existing racks I had, and so would clutter the desk.

As well as that, I now have a more comprehensively organised bitz box, with everything I may need in one extensive system. Each section has been broken up into weapons, limbs etc, and is colour coded depending on the model (blue is space marine, red terminator etc.). This should mean finding parts for cool conversions will be much, much easier. Now, onto some acutal models...

So first up, some Shadow Wars. I had a game yesterday against a Dark Eldar gang, as part of a local campaign. The mercenaries did great, and have earned me a few promethium caches. Since one of my cultists died in the fight, I find myself in need of some new warriors. First up joining the ranks is another chaos marine with bolter and telescopic scope. Something you will all agree is much better than a cultist, this guy should add some more long ranged punch.

And for even tougher fights I have this brute of a Terminator. Built off a slimmed down Centurion, this model oozes menace and power (and with a 3+ save on 2 dice, why shouldn't he?). Armed with a combi bolter and power fist, he'll show up every now and again to really take the fight to the enemy. I will have to be careful with him though, as the Bounty rule means my opponent gets bonus promethium if he is down or killed at the end of the game.

In terms of normal 40k, I've also been at work adding two new spawn, either for use in a unit, or when enemy models are mutated in the psychic phase (I'm yet to top a riptide though...)

Finally, we have a Maulerfiend in the works. I had to do a conversion, mainly because I stole the exhausts for the Typhon. The new pipes are made from plastic tubes, spare exhausts and melta barrels, and have a more mechanical and sleek appearance.

That's it for today, but feel free to keep yourself up-to-date on the Facebook page.

Sunday, 9 April 2017

WIP: Shadow War: Armageddon Chaos Mercenaries

Shadow Wars (AKA Necromunda 2.0) has already flown off the shelves, and with near instant popularity and interest I thought I'd throw my power helmet into the ring, with my own kill team. But with a twist.

Whilst this warband is a Chaos Marine team, I've decided to make them less god-blessed psychotics, and more cold, ruthless mercs in it for the money and nothing else. These guys will work for anyone: Chaos Warlord, Dark Eldar sects, and desperate Planetary Governors, so long as the pay is good.

I wanted to inject a bit of realism into the models, which is why, as you'll see, they sport a camo green colour scheme. I've also gone to town with details, including ammo pouches, harnesses, and knifes, to ensure they are fully WYSIWYG, and suitably mean looking. I've come up with the following list:
  • Chaos Champion (Tzeentch) bolter, inferno bolts, camo gear, clip harness, Red Dot


  • Chaos Space Marine (Nurgle), bolt pistol, camo gear, clip harness, blight grenades


  • Chaos Gunner (Tzeentch) autocannon, camo gear, clip harness


  • Cultist, shotgun
  • Cultist, autogun
  • Cultist, autopistol, axe
The army is fairly diverse, with ranged, close combat, and heavier weaponry in the form of the autocannon, and to an extent, inferno bolter.

I'm yet to experience a game outside a demo, but I've found that the autocannon gunner would effectively be a heavy sniper, holding back to blast anything in his path. The leader, with his red dot and powerful inferno bolts, would fill a similar rule, picking off targets with pin-point accuracy. The other models would move forward, either blasting models apart with close-range shots, two-handed axes and blight grenades. I didn't have much luck with my cultists, but smarter use of them will greatly extend their use. 

After the first game i have a premethium point to spend, either allowing me to upgrade my squad, or recruit a specialist. It's early days, but i quite enjoy the game, and you can expect more in the future.